Neuroprosthetics is an area of neuroscience concerned with neural prostheses, that is, using artificial devices to replace the function of impaired nervous systems and brain-related problems, or of sensory organs or organs itself (bladder, diaphragm, etc). As of December 2010, cochlear implants had been implanted as neuroprosthetic device in approximately 220,000 people worldwide.
*Motor imagery-based Brain-Computer Interface robotic rehabilitation for stroke.
*Airborne Ultrasonic Tactile Display BCI
*Individual Finger Control of the Modular Prosthetic Limb using High-Density Electrocorticography in a Human Subject
*An Implanted BCI for Real-Time Cortical Control of Functional Wrist and Finger Movements in a Human with Quadriplegia
*Online adaptive brain-computer interface with attention variations
EMOTIV
http://www.emotiv.com/brain-controlled-technology/
EMOTIV’s devices and machine learning algorithms convert brain waves into digital signals that can be used to control anything that speaks in 1’s and 0’s.
EMOTIV’s Mental Commands algorithm recognizes trained thoughts that can be assigned to control virtual and real objects just by thinking. Brain control can replace traditional input devices like keyboards, enhance interactive experiences and provide new ways for the disabled to engage with their surroundings.
With EMOTIV’s Performance Metrics, an individual’s real-time cognitive and emotional state can be used to passively modulate an application. Adapt a VR experience based on a user’s engagement or change the difficulty of an interactive training application based on the focus levels.
Brain-Computer Interface (BCI) directly integrates our thoughts and emotions with the technology that we use every day. Whether commanding drones or wheelchairs, creating music or art, or adapting digital experiences to real-time emotions, the interface between the brain and computer has never been easier.
6 Electronic Devices You Can Control with Your Thoughts
http://www.scientificamerican.com/article/pogue-6-electronic-devices-you-can-control-with-your-thoughts/
From toys to mind monitoring, brain-computer interface options are already on the market
BCI (brain–computer interface) has long been a favorite of sci-fi movies (paging Professor Xavier!). However, some early BCI products are already for sale. Unfortunately, this isn't the dawn of BCI—it's the pre-dawn. These products are crude, imprecise and sometimes frustratingly nonresponsive—that's how it goes with EEG-based headsets, which pick up only the faintest electroencephalographic echoes of neural activity through the skull.
Star Wars Science Force Trainer ($35): This toy includes a wireless headset, ping-pong ball and a clear plastic tube with a fan beneath. As you concentrate, your brain activity turns up the fan so that it blows a ping-pong ball up a tube. Yoda's voice guides you: "Reach out with your feelings! Use The Force. Do or do not; there is no try."
Mindflex ($47): Mattel's game is another ball-in-an-air-column setup. This time the object is to guide the ball through hoops, hurdles, funnels and a seesaw. You control the fan power, and therefore the height of the foam ball, with your thoughts; you control the ball's horizontal movement through the course with a knob.
Mindflex Duel ($44): For about the same price, you can buy a two-headset version of the Mindflex. In some games, your concentration controls the fan strength—as in the original game; in others, it controls the lateral movement of the sliding fan, so that you and a buddy can have a kind of "think of war" battle.
Neural Impulse Actuator ($107): This "brain mouse" is marketed as a Windows game-playing accessory that lets you control game functions with your thoughts. You can assign it to trigger left-clicks, for example, or to make your character walk or shoot.
MindSet ($199): This $199 headset, from NeuroSky, is a traditional Bluetooth headset, suitable for Skype calls and so on. But it's also an EEG headset, a somewhat less frivolous one than the games described above. The software includes a simple "brain-wave monitor" app, but the real potential lies in the developer kit, which allows programmers to come up with their own MindSet-driven software.
EPOC ($299): Emotiv's $299 headset is the most serious consumer option yet. The wired headset has 16 contacts, and you're supposed to wet them with saline solution for better contact. As a result, the sensitivity is far superior to what you get from the dry-connection, single-contact headsets. The company includes a few starter games and monitors to get you going—but here again, the real promise is the software development kit.
NEUROSKY
http://store.neurosky.com/
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Tetraplegic Matt Nagle became the first person to control an artificial hand using a BCI in 2005 as part of the first nine-month human trial of Cyberkinetics's BrainGate chip-implant. Implanted in Nagle's right precentral gyrus (area of the motor cortex for arm movement), the 96-electrode BrainGate implant allowed Nagle to control a robotic arm by thinking about moving his hand as well as a computer cursor, lights and TV. One year later, professor Jonathan Wolpaw received the prize of the Altran Foundation for Innovation to develop a Brain Computer Interface with electrodes located on the surface of the skull, instead of directly in the brain.
More recently, research teams led by the Braingate group at Brown University and a group led by University of Pittsburgh Medical Center, both in collaborations with the United States Department of Veterans Affairs, have demonstrated further success in direct control of robotic prosthetic limbs with many degrees of freedom using direct connections to arrays of neurons in the motor cortex of patients with tetraplegia.
In 2014 and 2017, a BCI using functional near-infrared spectroscopy for "locked-in" patients with amyotrophic lateral sclerosis (ALS) was able to restore some basic ability of the patients to communicate with other people.
A 2019 study found that the application of evolutionary algorithms could improve EEG mental state classification with a non-invasive Muse (headband) device, enabling high quality classification of data acquired by a cheap consumer-grade EEG sensing device.
In 2020, researchers from the University of California used a computing system related to "brain-machine interfaces" (BMIs) to translate brainwaves into sentences. However, their decoding was limited to 30–50 sentences, even though the word error rates were as low as 3%.
In 2013, OpenBCI emerged from a DARPA solicitation and subsequent Kickstarter campaign. They created a high-quality, open-source 8-channel EEG acquisition board, known as the 32bit Board, that retailed for under $500. Two years later they created the first 3D-printed EEG Headset, known as the Ultracortex, as well as a 4-channel EEG acquisition board, known as the Ganglion Board, that retailed for under $100.
Ethical considerations
User-centric issues
*Long-term effects to the user remain largely unknown.
*Obtaining informed consent from people who have difficulty communicating.
*The consequences of BCI technology for the quality of life of patients and their families.
*Health-related side-effects (e.g. neurofeedback of sensorimotor rhythm training is reported to affect sleep quality).
*Therapeutic applications and their potential misuse.
Legal and social
*Issues of accountability and responsibility: claims that the influence of BCIs overrides free will and control over sensory-motor actions, claims that cognitive intention was inaccurately translated due to a BCI malfunction.
*Personality changes involved caused by deep-brain stimulation.
*Blurring of the division between human and machine and inability to distinguish between human vs. machine-controlled actions.
*Use of the technology in advanced interrogation techniques by governmental authorities.
*Selective enhancement and social stratification.
*Questions of research ethics that arise when progressing from animal experimentation to application in human subjects.
*Mind reading and privacy.
*Mind control.
In their current form, most BCIs are far removed from the ethical issues considered above.
Low-cost BCI-based interfaces
*In 2006 Sony patented a neural interface system allowing radio waves to affect signals in the neural cortex.
*In 2007 NeuroSky released the first affordable consumer based EEG along with the game NeuroBoy. This was also the first large scale EEG device to use dry sensor technology.
*In 2008 OCZ Technology developed a device for use in video games relying primarily on electromyography.
*In 2008 Final Fantasy developer Square Enix announced that it was partnering with NeuroSky to create a game, Judecca.
*In 2009 Mattel partnered with NeuroSky to release the Mindflex, a game that used an EEG to steer a ball through an obstacle course. It is by far the best selling consumer based EEG to date.
*In 2009 Uncle Milton Industries partnered with NeuroSky to release the Star Wars Force Trainer, a game designed to create the illusion of possessing the Force .
*In 2009 Emotiv released the EPOC, a 14 channel EEG device that can read 4 mental states, 13 conscious states, facial expressions, and head movements. The EPOC is the first commercial BCI to use dry sensor technology, which can be dampened with a saline solution for a better connection.
*In November 2011 Time Magazine selected "necomimi" produced by Neurowear as one of the best inventions of the year. The company announced that it expected to launch a consumer version of the garment, consisting of cat-like ears controlled by a brain-wave reader produced by NeuroSky, in spring 2012.
*In February 2014 They Shall Walk (a nonprofit organization fixed on constructing exoskeletons, dubbed LIFESUITs, for paraplegics and quadriplegics) began a partnership with James W. Shakarji on the development of a wireless BCI.
*In 2016, a group of hobbyists developed an open-source BCI board that sends neural signals to the audio jack of a smartphone, dropping the cost of entry-level BCI to £20. Basic diagnostic software is available for Android devices, as well as a text entry app for Unity.
SOURCE: http://en.wikipedia.org/wiki/Brain%E2%80%93computer_interface
Remote Control For Humans
http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=483
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Controlling Drones With Your Mind
http://www.youtube.com/watch?v=hLjxMjBlB9k
How to control someone else's arm with your brain | Greg Gage
http://www.youtube.com/watch?v=rSQNi5sAwuc
LOL, phone sex will have a whole new meaning...
The Mind-Controlled Bionic Arm With a Sense of Touch
http://www.youtube.com/watch?v=F_brnKz_2tI
This Brain Implant Could Change Lives
http://www.youtube.com/watch?v=_6oNoLWcDqw
Can we create new senses for humans? | David Eagleman
http://www.youtube.com/watch?v=4c1lqFXHvqI